The great popularity of fantasy and science fiction themes in films, books, graphic novels, and computer games has created a continuing demand for artists who can conceptualize and draw convincing space ships of tomorrow, as well as other fantasy vehicles such as cars, tanks, and sea-going vessels of the future. In this book, artist and designer Keith Thompson presents a p The great popularity of fantasy and science fiction themes in films, books, graphic novels, and computer games has created a continuing demand for artists who can conceptualize and draw convincing space ships of tomorrow, as well as other fantasy vehicles such as cars, tanks, and sea-going vessels of the future. In this book, artist and designer Keith Thompson presents a practical course for art students. He starts with advice on finding research and reference materials, and then advises on using them as inspiration before sketching out original ideas for finished illustrations. The book's extensive main section presents a "mechanical workshop" of fantasy designs for students to copy and adapt to their own story needs and specifications. It gives attention to the techniques of drawing, shading, and coloring. The author analyzes each of the book's fantasy vehicles in terms of how and why artists came to their final design, how well the vehicles fit into the story being told, and how they would move, sound, and perform. Clear instruction is supplemented with more than 400 vivid, step-by-step color illustrations of sample projects.
50 Fantasy Vehicles to Draw & Paint: Create Awe-inspiring Crafts for Comics, Computer Games & Graphic Novels
The great popularity of fantasy and science fiction themes in films, books, graphic novels, and computer games has created a continuing demand for artists who can conceptualize and draw convincing space ships of tomorrow, as well as other fantasy vehicles such as cars, tanks, and sea-going vessels of the future. In this book, artist and designer Keith Thompson presents a p The great popularity of fantasy and science fiction themes in films, books, graphic novels, and computer games has created a continuing demand for artists who can conceptualize and draw convincing space ships of tomorrow, as well as other fantasy vehicles such as cars, tanks, and sea-going vessels of the future. In this book, artist and designer Keith Thompson presents a practical course for art students. He starts with advice on finding research and reference materials, and then advises on using them as inspiration before sketching out original ideas for finished illustrations. The book's extensive main section presents a "mechanical workshop" of fantasy designs for students to copy and adapt to their own story needs and specifications. It gives attention to the techniques of drawing, shading, and coloring. The author analyzes each of the book's fantasy vehicles in terms of how and why artists came to their final design, how well the vehicles fit into the story being told, and how they would move, sound, and perform. Clear instruction is supplemented with more than 400 vivid, step-by-step color illustrations of sample projects.
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Parka –
(More pictures at parkablogs.com) The book collects 50 designs of fantasy vehicles, with several created by guest artists. Plenty of variety is included. There are personal flight bikes, alien-like 4 wheelers, air ships, tanks (of course) and even a 6 legged mare. They are really creative and original, making this book a great resource book. The process of creating each vehicle is shown from the basic shape construction, to adding details and finally putting in the colours. There are a lot of p (More pictures at parkablogs.com) The book collects 50 designs of fantasy vehicles, with several created by guest artists. Plenty of variety is included. There are personal flight bikes, alien-like 4 wheelers, air ships, tanks (of course) and even a 6 legged mare. They are really creative and original, making this book a great resource book. The process of creating each vehicle is shown from the basic shape construction, to adding details and finally putting in the colours. There are a lot of pointers given on creating the different part of the vehicles. But these pointers don't really explain the technical aspect of drawing. For example, it says that repeated elements such as legs should appear to be of identical proportion, but it doesn't mention how it can be done. The downside of the book is the lack of explanation on how perspective is used to design the vehicles. So in summary, this book is loaded with tips and has great variety but is lacking in technical part that teaches how to draw. In short, it teaches the design aspect. Keith Thompson has a website and you can see more of his work at www.keiththompsonart.com.
Abraham Ray –
nice book glad I read it!
Elisabeth Dennis –
Crystal McCord –
Alexander Fontana –
Michael –
Saskia –
Suzanne –
Valentine Obasuyi –
Viola –
Jasper –
Melanie –
Artyom Semenov –
Mike Mccloy –
Lettervreter –
Tina –
Very good ideas in here for science fiction art but not so much for fantasy.
Besher Adiga –
Kate –
Samantha –
Petra –
Azam –
Lissie Lamb –
Leanne –
Bill Morse –
Empyrisan –
Andriy –
Emily –
Scarlett –
Tiffany –
Shawna –
Chris –
Xteraco –
Sara –
Kiu-kiu –
Allyson –
Joseph –
Jemma –
Rajesh Rajan –
Mohammed Anuz –
Muffs –
Anita Dalton –
Jason Manford –
Isaac –
Lauryn A. –