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Crystal of Storms

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An astonishingly imaginative, edge-of-your-seat adventure – part story, part game! You, the hero of this story, are a member of the Sky Watch keeping the floating archipelago of Pangaria safe. When the Nimbus isle suddenly crashes out of the sky into the Ocean of Tempests below, you must explore the remaining islands, and battle both storms and sea beasts in your mission to An astonishingly imaginative, edge-of-your-seat adventure – part story, part game! You, the hero of this story, are a member of the Sky Watch keeping the floating archipelago of Pangaria safe. When the Nimbus isle suddenly crashes out of the sky into the Ocean of Tempests below, you must explore the remaining islands, and battle both storms and sea beasts in your mission to raise Nimbus from the deep.


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An astonishingly imaginative, edge-of-your-seat adventure – part story, part game! You, the hero of this story, are a member of the Sky Watch keeping the floating archipelago of Pangaria safe. When the Nimbus isle suddenly crashes out of the sky into the Ocean of Tempests below, you must explore the remaining islands, and battle both storms and sea beasts in your mission to An astonishingly imaginative, edge-of-your-seat adventure – part story, part game! You, the hero of this story, are a member of the Sky Watch keeping the floating archipelago of Pangaria safe. When the Nimbus isle suddenly crashes out of the sky into the Ocean of Tempests below, you must explore the remaining islands, and battle both storms and sea beasts in your mission to raise Nimbus from the deep.

53 review for Crystal of Storms

  1. 5 out of 5

    Ал Торо

    I will be brief here; First, if you are Fighting fantasy old-school fan, this book is not for you. If you expect Discworld humor, it is not for you either. This is light, very childish (not in a bad way) steampunk fantasy adventure gamebook. It is rather easy, it has nice concepts, interesting enough storyline, unfolding well throughout the whole book, though very shallow as a literature. Regarding its gameplay, in one reading you will basically go everywhere, say and do everything there is in th I will be brief here; First, if you are Fighting fantasy old-school fan, this book is not for you. If you expect Discworld humor, it is not for you either. This is light, very childish (not in a bad way) steampunk fantasy adventure gamebook. It is rather easy, it has nice concepts, interesting enough storyline, unfolding well throughout the whole book, though very shallow as a literature. Regarding its gameplay, in one reading you will basically go everywhere, say and do everything there is in the book and you pretty much choose (blindly) only in what order to do it. Also, you will enter 25 battles, find 50 consumables and roll the dice thousand times - pretty much on every corner and after every minute of reading. Is that bad - not necessarily, "the game plays you", but this is ok, if you are not one of that readers, that loves gamebooks for interesting choices. The structure could have been much cleaner in specifying which locations you can repeat and what encounters on them happen or not again, but it is straightforward enough anyways. It's overall not a bad try, it has some strong sides and the downsides will probably not be so severe for younger readers. If you are a hardcore FF fan - just read this to your kids and appreciate it for what it is; don't hate it just for targeting someone else as audience.

  2. 5 out of 5

    Stefan Grieve

    A colourful fantasy world where you are the hero, written by an experienced writer of great bestselling games, a writer of great renown in her own right, this has fun action and witty humour as you can expect for such a creation. Built on the simple enough game system of the tried, tested and successful fighting fantasy series, you can get involved and interact in a book like no other and throwing dice during an imagined battle has never felt so tense, exciting and rewarding. The world is charming A colourful fantasy world where you are the hero, written by an experienced writer of great bestselling games, a writer of great renown in her own right, this has fun action and witty humour as you can expect for such a creation. Built on the simple enough game system of the tried, tested and successful fighting fantasy series, you can get involved and interact in a book like no other and throwing dice during an imagined battle has never felt so tense, exciting and rewarding. The world is charming as it is sometimes a bit scary, with grubby garbling goblins running around and chilling monsters ready to send you to an early game over. One of my favourite moments was an equivalent to an end of level boss battle with a brilliant dice mechanic, it was 'handy' (minus 10 dignity points for bad pun) Although, as well as it can be fun, I found in my own personal playthrough, it can be frustrating. My first real trial was an instance where I didn't know where to go forward and was sent looping round back through pages, until I realised I wasn't moving forward because there was something I needed to do that was slightly unethical. So as I guess at the end, I did it. That's the only case I found of a forced choice of progression like that, but with the loops, well, the game is built on them. In a lot of ways there is clever mechanics being built here, so make these gameplay in these books more modern, but to make players keep going round in sub-areas, then looped main areas, can be quiet frustrating, especially since the things you need to go forward you seem to get randomly. I tried my best to follow the rules, but for example, didn't know you had to get gold to give it away (plus five in stupidity) so I gave a goblin a coin I shouldn't have, then soon learned what I should have. There are other examples, but I don't want to spoil, as this game has lots of delightful surprises, and I also don't want to reveal my foolishness or bending of the rules too much (plus five points for honesty, minus two for whatever reputation I had) UPDATE. Also, flipping back through a few pages later on, I think I missed a line about that you find some coins at the beginning (Plus ten for just out on out dumbness on my part) Also if you have no gold coins at points when you come across a transportation device, your game ends. Just like that. There are other clever things you are meant to get along the way as well like code words, but you've got to come to it by going through the right order. In the end, after playing/reading over several hours over some days and exploring the distinctive islands, (On land and in one memorable case, in sea,) coming to yet another loop, I decided not to go on. I know I would most likely no be able to go on any way, as I would not have gold to travel onward. There is a lot of fun to be had in this, and the world is great, funny and charming, as well as being epic at times and sometimes a bit scary, but some of the mechanics let in down. Or maybe, I just played it very badly. How people experience books can be very subjective, and more so ones where you make choices and are interactive. But I have always never really been good at fighting fantasy books, and this the farthest I ever got through them, and mostly enjoyed and took things away from the experience. I admire the ambition of the creation of this book with it's mechanics, and it's imagination and fun, I just got caught up in them a bit. I hope the writer continues to write other novels, as she is clearly skilled and talented in this field, as this book shows. Being in this storm meant that things weren't always crystal clear for me, but they were never dull.

  3. 5 out of 5

    Adam Cleaver

    Found this book very simplistic. Not much of a story here, more of a series of encounters. Also, got stuck in an endless loop when got to the underwater area. There were three places to go and each one ended back in the same location... so gave up as couldn't finish the story. Not a patch on Sir Terry. Found this book very simplistic. Not much of a story here, more of a series of encounters. Also, got stuck in an endless loop when got to the underwater area. There were three places to go and each one ended back in the same location... so gave up as couldn't finish the story. Not a patch on Sir Terry.

  4. 5 out of 5

    Andy Horton

    A Fighting Fantasy book by Teryr Pratchett's daughter Rhianna. Has some of the whimsy you might expect. An interesting magi-tech setting that doesn't necessarily quite fit in with the FF world of Allansia, but which works within itself. Rhianna Pratchett's background is in video game writing, and I can see the influence here - where the usual approach is to give players branching storylines to choose from, she makes it easy to explore all options at each point, going back and continuing only when A Fighting Fantasy book by Teryr Pratchett's daughter Rhianna. Has some of the whimsy you might expect. An interesting magi-tech setting that doesn't necessarily quite fit in with the FF world of Allansia, but which works within itself. Rhianna Pratchett's background is in video game writing, and I can see the influence here - where the usual approach is to give players branching storylines to choose from, she makes it easy to explore all options at each point, going back and continuing only when all avenues have had a chance to be explored. She also makes good use of a "codewords" system to determine where a player has discovered enough of the story to advance. And she gives weapon options, health-enhancing food to pick up, and has an interesting take on potions - various one-use options to give an advantage in combat. And in combat, she does a good job adding little rules and effects - again, taken from video game design, I think - to make them interesting and challenging - no mean achievement when over the years the fights are often the most repetitive and dullest part of the gamebooks. Pro tip: save a few good potions for the end.

  5. 4 out of 5

    Kelvin Green

    Like most of the new Fighting Fantasy books, Crystal of Storms is quite easy, but it benefits from a good non-linear structure -- although I suspect there is an optimum path -- and some interesting encounters, in particular the climactic fight, which is a lot of fun and quite different from most FF boss fights. The plot itself is a bit underdeveloped, and although the main villain behind everything is a surprise, it's more because they have barely been mentioned than because of a clever mystery. Like most of the new Fighting Fantasy books, Crystal of Storms is quite easy, but it benefits from a good non-linear structure -- although I suspect there is an optimum path -- and some interesting encounters, in particular the climactic fight, which is a lot of fun and quite different from most FF boss fights. The plot itself is a bit underdeveloped, and although the main villain behind everything is a surprise, it's more because they have barely been mentioned than because of a clever mystery. There's an interesting idea about why the "bad guys" are doing what they are doing, but it's left to be explored in a sequel, and elsewhere there are some vague gestures towards some good, complex motivations for one of the factions, but they don't go anywhere. All in all Crystal of Storms isn't at all bad, but there are signs throughout that it could have been quite good, and it's frustrating that it doesn't quite get there.

  6. 4 out of 5

    Sheldon

    I'd had no idea that Scholastic had brought the Fighting Fantasy series back until I heard about this book. This is one of a handful of new titles (most of the Scholastic releases are reprints) and only the second not to be written by creators Livingstone and Jackson. Pratchett is no stranger to interactive fiction having penned critically acclaimed games like the Tomb Raider reboot so has no problems crafting a decent adventure here. In comparison to previous books it definitely feels more gent I'd had no idea that Scholastic had brought the Fighting Fantasy series back until I heard about this book. This is one of a handful of new titles (most of the Scholastic releases are reprints) and only the second not to be written by creators Livingstone and Jackson. Pratchett is no stranger to interactive fiction having penned critically acclaimed games like the Tomb Raider reboot so has no problems crafting a decent adventure here. In comparison to previous books it definitely feels more gentle than I remember the series being so acts as a good starter book. I've just placed an order for a few more of the books (I usually only read digitally but it makes perfect sense to have these in nice paperbacks) as I'm feeling nostalgic for another adventure. In 2020 these feel like the perfect type of books to sink some hours into during covid lockdown!

  7. 5 out of 5

    Helen

    I thought it was a fiction book so when I started it I was disappointed. These sorts of books don't interest me I thought it was a fiction book so when I started it I was disappointed. These sorts of books don't interest me

  8. 5 out of 5

    Iain

    My 8 year-old daughter's first FF book and she loved it! We played it together and I think I had as much fun as she did :) My 8 year-old daughter's first FF book and she loved it! We played it together and I think I had as much fun as she did :)

  9. 5 out of 5

    Emma Cammack

  10. 5 out of 5

    James Green

  11. 5 out of 5

    Evie Debreczeny

  12. 5 out of 5

    Linda

  13. 5 out of 5

    George Lathwell

  14. 5 out of 5

    Craig Massey

  15. 5 out of 5

    Scott Moore

  16. 5 out of 5

    Flo

  17. 5 out of 5

    Mikołaj

  18. 4 out of 5

    Xeno

  19. 4 out of 5

    Khairunnisa Azka

  20. 5 out of 5

    Mrs Victoria Bell

  21. 5 out of 5

    Mandy Green

  22. 4 out of 5

    Elsa

  23. 5 out of 5

    Jac

  24. 5 out of 5

    Christie Paul Wood

  25. 5 out of 5

    Sarah

  26. 4 out of 5

    Siobhán

  27. 4 out of 5

    Nana

  28. 5 out of 5

    Frank Vasquez

  29. 5 out of 5

    Kev

  30. 4 out of 5

    Marianne

  31. 4 out of 5

    Dereck

  32. 5 out of 5

    Irene

  33. 5 out of 5

    Tim Wikström

  34. 5 out of 5

    Megan

  35. 4 out of 5

    Mara

  36. 4 out of 5

    Derek King

  37. 5 out of 5

    Angie Lisle

  38. 4 out of 5

    Annika

  39. 4 out of 5

    Carrie Griffin

  40. 5 out of 5

    Molly

  41. 4 out of 5

    Heather

  42. 4 out of 5

    Tsana Dolichva

  43. 5 out of 5

    Jef

  44. 4 out of 5

    Millie

  45. 5 out of 5

    Mario De La Peña Dólera

  46. 4 out of 5

    AIx83

  47. 5 out of 5

    JJ Coetzer

  48. 4 out of 5

    Redherring22

  49. 5 out of 5

    Jimena

  50. 4 out of 5

    Ané

  51. 4 out of 5

    Claudio

  52. 5 out of 5

    Andrew Wilson

  53. 5 out of 5

    Lisa *OwlBeSatReading*

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