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A DANGEROUS MIX OF POLITICS AND PERIL… Morgan and Patrick Kell, founders of the Kell Hounds mercenary unit, are riding high. First, they deposed the crime lord that had been ruling the mercenary world of Galatea, then they saved that planet again from a religious zealot who tried to starve the government into submitting to his new theocracy. Along the way, they assembled A DANGEROUS MIX OF POLITICS AND PERIL… Morgan and Patrick Kell, founders of the Kell Hounds mercenary unit, are riding high. First, they deposed the crime lord that had been ruling the mercenary world of Galatea, then they saved that planet again from a religious zealot who tried to starve the government into submitting to his new theocracy. Along the way, they assembled a crack team of ’Mech pilots, techs, and ground forces that will make the Kell Hounds one of the elite mercenary units of the Inner Sphere. So when the Archon hires the Hounds to provide security for war games with Prince Ian Davion’s forces in a show of combined strength between the Lyran Commonwealth and the Federated Suns, Morgan thinks it’s a chance to relax while getting to know the mercurial leader of the Federated Suns. But when a powerful groups of raiders lands on Zavijava, he finds himself facing two threats—stopping the invaders from wrecking the planet while protecting Prince Davion. Trouble is, before the fighting is over, Morgan may have to make a very dangerous choice…with the possible fate of two Great Houses lying in the balance…


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A DANGEROUS MIX OF POLITICS AND PERIL… Morgan and Patrick Kell, founders of the Kell Hounds mercenary unit, are riding high. First, they deposed the crime lord that had been ruling the mercenary world of Galatea, then they saved that planet again from a religious zealot who tried to starve the government into submitting to his new theocracy. Along the way, they assembled A DANGEROUS MIX OF POLITICS AND PERIL… Morgan and Patrick Kell, founders of the Kell Hounds mercenary unit, are riding high. First, they deposed the crime lord that had been ruling the mercenary world of Galatea, then they saved that planet again from a religious zealot who tried to starve the government into submitting to his new theocracy. Along the way, they assembled a crack team of ’Mech pilots, techs, and ground forces that will make the Kell Hounds one of the elite mercenary units of the Inner Sphere. So when the Archon hires the Hounds to provide security for war games with Prince Ian Davion’s forces in a show of combined strength between the Lyran Commonwealth and the Federated Suns, Morgan thinks it’s a chance to relax while getting to know the mercurial leader of the Federated Suns. But when a powerful groups of raiders lands on Zavijava, he finds himself facing two threats—stopping the invaders from wrecking the planet while protecting Prince Davion. Trouble is, before the fighting is over, Morgan may have to make a very dangerous choice…with the possible fate of two Great Houses lying in the balance…

30 review for BattleTech: A Clever Bit of Fiction

  1. 5 out of 5

    Rocky Sunico

    Okay, while these Kell Hounds novellas have been limited in scope and scale, this third book in the series does push the limits for the medium a bit with that classic Stackpole flair. We still have a rather unusual premise to kick things off - the people behind a MechWarrior TV show decide to stage an actual raid on another world in order to drum up PR or something. But how it ultimately played out made for some great combat scenes despite limited resources. This could have gone the way of the ea Okay, while these Kell Hounds novellas have been limited in scope and scale, this third book in the series does push the limits for the medium a bit with that classic Stackpole flair. We still have a rather unusual premise to kick things off - the people behind a MechWarrior TV show decide to stage an actual raid on another world in order to drum up PR or something. But how it ultimately played out made for some great combat scenes despite limited resources. This could have gone the way of the early BattleTech novels - with very limited resources and maybe a few light mechs thrown in for combat. But we got a lot more in this story with Morgan Kell And Prince Ian Davion needing to organize the local militia to form a proper resistance against the actors-turned-raiders. Throw in some spotty intelligence information and we have the Free Worlds League coming to the wrong conclusions about this seemingly random Lyran world. I enjoyed it a lot as it told a decent story despite the relative brevity of the book.

  2. 5 out of 5

    Apollo124

    A refreshing look into Battletech history The whole Kell Hounds Trilogy has been kind of a behind-the-scenes look into the lore of the Battletech universe, before even most of the Legends books were set. It was fun to read about Patrick and Morgan Kell and their contemporaries, Katrina Steiner, Ian Davion, and others. Great books, highly recommended.

  3. 5 out of 5

    Todd

    While the brothers Kell are on Tharkad, Archon Katrina Steiner sends Morgan along with Prince Ian Davion to the mostly agricultural planet Zavijava to scope it out as a potential battlemech trials. While there, th planet is attacked by raiders and Morgan and Ian will have to scramble to defend themselves.

  4. 5 out of 5

    John Sevier

    More battletech goodness The third of the novellas about the early days of the Kell Hounds, this is an enjoyable tale that continues to expand Battletech lore. Covering a number of back and forth and ruse and counter ruses, this captures a lot of the feels of the succession wars era of raids and small military ops. A good story and well worth the read.

  5. 4 out of 5

    Francisco

    Great read! An interesting short novel set in the battletech universe. As a fan of it, I thoroughly enjoyed reading this book. It's good literature too, great characters, good story. Great read! An interesting short novel set in the battletech universe. As a fan of it, I thoroughly enjoyed reading this book. It's good literature too, great characters, good story.

  6. 4 out of 5

    J.P. Second

    The Morgan Kell story This book continues the story of the Kell brothers and the soon to be famous mercenary regiment. The combat scenes are well staged and easy to follow. A good aditon to the battletech universe.

  7. 4 out of 5

    Tim Gray

    Classic Battletech fiction. Again nicely done - without major spoilers, does end on a bit of a cliffhanger!

  8. 5 out of 5

    John Somers

    14/20.

  9. 5 out of 5

    Mussnig Stefan

  10. 5 out of 5

    Richard Spake

  11. 4 out of 5

    MR JAMES A D O'DONNELL

  12. 4 out of 5

    Dave

  13. 4 out of 5

    Damon Hall

  14. 5 out of 5

    Ed Bonthron

  15. 4 out of 5

    Evan Golden

  16. 4 out of 5

    Tim Gee

  17. 5 out of 5

    Marc

  18. 5 out of 5

    Chris

  19. 4 out of 5

    candelarius

  20. 5 out of 5

    Michael learmouth

  21. 4 out of 5

    Gauterg

  22. 5 out of 5

    Urgewyrm

  23. 4 out of 5

    Soeren

  24. 4 out of 5

    Mark Medrano

  25. 5 out of 5

    Carter

  26. 4 out of 5

    Erica-Jane Archer

  27. 5 out of 5

    Mark Eckstein

  28. 5 out of 5

    Nick

  29. 5 out of 5

    Daniel J

  30. 5 out of 5

    John

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