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The Art of Big Hero 6

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Walt Disney Animation Studios' Big Hero 6 is the story of Hiro Hamada, a brilliant robotics prodigy who must foil a criminal plot that threatens to destroy the fast-paced, high-tech city of San Fransokyo. This new title in our popular The Art of series, published to coincide with the movie's U.S. release, features concept art from the film's creation—including sketches, st Walt Disney Animation Studios' Big Hero 6 is the story of Hiro Hamada, a brilliant robotics prodigy who must foil a criminal plot that threatens to destroy the fast-paced, high-tech city of San Fransokyo. This new title in our popular The Art of series, published to coincide with the movie's U.S. release, features concept art from the film's creation—including sketches, storyboards, maquette sculpts, colorscripts, and much more—illuminated by quotes and interviews with the film's creators. Fans will love the behind-the-scenes insights into Disney's newest action comedy adventure. Copyright ©2014 Disney Enterprises, Inc. All rights reserved.


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Walt Disney Animation Studios' Big Hero 6 is the story of Hiro Hamada, a brilliant robotics prodigy who must foil a criminal plot that threatens to destroy the fast-paced, high-tech city of San Fransokyo. This new title in our popular The Art of series, published to coincide with the movie's U.S. release, features concept art from the film's creation—including sketches, st Walt Disney Animation Studios' Big Hero 6 is the story of Hiro Hamada, a brilliant robotics prodigy who must foil a criminal plot that threatens to destroy the fast-paced, high-tech city of San Fransokyo. This new title in our popular The Art of series, published to coincide with the movie's U.S. release, features concept art from the film's creation—including sketches, storyboards, maquette sculpts, colorscripts, and much more—illuminated by quotes and interviews with the film's creators. Fans will love the behind-the-scenes insights into Disney's newest action comedy adventure. Copyright ©2014 Disney Enterprises, Inc. All rights reserved.

30 review for The Art of Big Hero 6

  1. 4 out of 5

    Sophie Crane

    Wonderful and fairly thorough compilation of ideas, sketches and narrative from the creative-sorts behind the brilliant movie. The section about the film's fictional city San Fransokyo, reveals wit, imagination and architectural speculation, of two worlds coming together. The culture/urban form of geek's paradise San Francisco, and the robotic/futuristic paradise of Tokyo combine. The book makes an informative yet accessible insight into various techniques used in the Disney art department; from p Wonderful and fairly thorough compilation of ideas, sketches and narrative from the creative-sorts behind the brilliant movie. The section about the film's fictional city San Fransokyo, reveals wit, imagination and architectural speculation, of two worlds coming together. The culture/urban form of geek's paradise San Francisco, and the robotic/futuristic paradise of Tokyo combine. The book makes an informative yet accessible insight into various techniques used in the Disney art department; from preliminary research and concept sketches, to colour scripting, rendering and post-production. The book gives a bit of space for you to appreciate that all the little details (which hover almost unnoticed in the background ,although give a general impression of an immersive/convincing environment), have been meticulously and imaginatively considered by the team. it is great to see that the concept artists have their names next to the sketches, personally I enjoyed seeing who got to do what, or rather who drafted the version of a character that was eventually selected from a series of interpretations. Some might have trouble forgiving the book for using Comic Sans typeface in some areas, but it's just there because of the comic book theme! Nice colour, good printing + lots of cute images of Baymax too!

  2. 4 out of 5

    Diana

    Very nice and cute art book. Lots of designs and info about the characters, even the cat Mochi is included! <3 :3

  3. 5 out of 5

    Art of the Film

    "Big Hero 6" is one of the best designed films I've seen in a while. The film features sophisticated animation which Walt Disney Animation has become known for (particularly since Disney brought Lasseter/Pixar into the fold). The film employed the most cutting-edge technology in computer animation, including Hyperion (a brand new light simulator which adds realism to digital cinematography). It's also important to note that the film was based on a Marvel comic - and although story and design cha "Big Hero 6" is one of the best designed films I've seen in a while. The film features sophisticated animation which Walt Disney Animation has become known for (particularly since Disney brought Lasseter/Pixar into the fold). The film employed the most cutting-edge technology in computer animation, including Hyperion (a brand new light simulator which adds realism to digital cinematography). It's also important to note that the film was based on a Marvel comic - and although story and design changes were quite substantial, some aspects of the comic's visual style were retained in the film. All of these aspects are discussed (and shown) in great detail in "The Art of Big Hero 6" . If you are a fan of the movie, then you should enjoy this book. There are plenty of drawings of the main characters Hero and Baymax (both pencil sketches and full color renders). But there are also storyboards, color script pages, digital concept art, and more. The environment designs were particularly interesting because they are a stylistic blend of San Francisco and Tokyo. Table of Contents - Preface by John Lasseter - Foreword by directors Don Hall & Chris Williams - Introduction: A Super Hero Movie with Heart - The World of Big Hero 6 - The Characters of Big Hero 6 - Cinematography - Color Script

  4. 4 out of 5

    CC the Great is Not Okay

    4.5 stars rounded up to 5. I really only bought this for the cool pictures that I knew would be included: early designs for the characters that of course we never would have seen in the actual film. As for reading material though, it was mostly annotations and not much actual text. Dammit, I wish this was longer. :(

  5. 4 out of 5

    Trike

    Aside from the fact that some of the pictures are so small that you need a magnifying glass to read the notes, this is one of the best "Art of" books I've seen. The details of how they developed everything from the architecture to the characters is fascinating, and it all feels like it simply flows from one item to the next. Weirdly, this book doesn't have any more text than most of its type, yet it feels like it has a lot more content. I attribute that to clear explanations and solidly-chosen exa Aside from the fact that some of the pictures are so small that you need a magnifying glass to read the notes, this is one of the best "Art of" books I've seen. The details of how they developed everything from the architecture to the characters is fascinating, and it all feels like it simply flows from one item to the next. Weirdly, this book doesn't have any more text than most of its type, yet it feels like it has a lot more content. I attribute that to clear explanations and solidly-chosen examples to illustrate the thought process. Unlike the recent Marvel art books, pages aren't wasted on interminable storyboards. We get a brief taste of them here and there, showing how the designs evolved over time in consideration of how it would look on film. Some specific things I found particularly interesting were the fact that earlier designs of Bayomax had a mouth, and that mouth eventually became his eyes. It seems like an odd beyond-the-box choice, but if you've seen the movie it makes perfect sense. Also that the houses were rendered as caricatures as much as the people were, because it wasn't obvious in the film. Exaggerating certain features is something that's done a lot (as they note in the book) but it never once jumped out at me while watching the movie. Which means they found the right balance of realism and cartooniness. Oh, and shout-out to the layout designer of this book. My pet peeve is pictures that span two pages, because you always, always, ALWAYS lose part of the picture in the book's valley. (This is one of the reasons I stopped reading car and photography magazines, too.) I think there were probably 5 or 6 two-page spreads in the entire book, and all of them were either low-information pictures or chapter breaks.

  6. 4 out of 5

    Kamal

    I can't say that I'm a huge fan of this movie. I think that it suffers from many of the limitations of classic Disney films. That being said, it was eye opening to see the details of the creative process that brought this visually stunning film to life. I was also surprised to find out that Big Hero 6 is inspired by a defunct Marvel comic from the late 90s-early 2000s. The translation (or in this case the "Disneyfying") of the comic is carefully explained in the book. The authors also give insig I can't say that I'm a huge fan of this movie. I think that it suffers from many of the limitations of classic Disney films. That being said, it was eye opening to see the details of the creative process that brought this visually stunning film to life. I was also surprised to find out that Big Hero 6 is inspired by a defunct Marvel comic from the late 90s-early 2000s. The translation (or in this case the "Disneyfying") of the comic is carefully explained in the book. The authors also give insight into the technology used to animate the film. These technical details are peppered with anecdotes from the director and cinematographer. The book is loaded with great concept art, which in turn reveals how much the themes, plot and aesthetics of the film shifted over the four-year period it took to take the idea to the box office.

  7. 5 out of 5

    Caitlin

    My first "The Art of..." book! I really enjoyed this overall, packed with wonderful art that illustrates the many different stages of production as well as some of the thought processes that went into making design decisions for the film. As usual with these coffee-table Disney books, I'm left wanting more actual information, more detailed breakdowns of certain things, but in general I do think that this book is still informative for all fans of the movie and offers insight to the creation of Bi My first "The Art of..." book! I really enjoyed this overall, packed with wonderful art that illustrates the many different stages of production as well as some of the thought processes that went into making design decisions for the film. As usual with these coffee-table Disney books, I'm left wanting more actual information, more detailed breakdowns of certain things, but in general I do think that this book is still informative for all fans of the movie and offers insight to the creation of Big Hero 6's gorgeous aesthetic. My personal favorite part was actually at the very beginning, with the exploration of how the film's setting, San Fronsokyo, came to be.

  8. 5 out of 5

    Steph

    A stunning collection of concept art! Really makes me wish this had been a 2D film though--the test designs are so much more fun. Also, cannot give this more than 4 stars because it made me read the word "Marvelicious" which is probably a war crime. A stunning collection of concept art! Really makes me wish this had been a 2D film though--the test designs are so much more fun. Also, cannot give this more than 4 stars because it made me read the word "Marvelicious" which is probably a war crime.

  9. 5 out of 5

    Katrina Neebe

    One of my favorite artbooks. It's really interesting how they designed the city and I love the attention to detail they put in everything. One of my favorite artbooks. It's really interesting how they designed the city and I love the attention to detail they put in everything.

  10. 5 out of 5

    Ylenia

    This one was SO good. I love the movie and I watch it every time it's on tv or just when I feel sad on DVD. This book was so inspiring! I loved to read the whole process; from creating the setting, to the characters and even how the light and colors worked in the final product. This one was SO good. I love the movie and I watch it every time it's on tv or just when I feel sad on DVD. This book was so inspiring! I loved to read the whole process; from creating the setting, to the characters and even how the light and colors worked in the final product.

  11. 4 out of 5

    M.i.

    This book really gives the reader an insight into the incredible work that went into creating the movie. I loved how it was put together, selfishly wishing there was more to it, but I guess that's what the movie is for. This book really gives the reader an insight into the incredible work that went into creating the movie. I loved how it was put together, selfishly wishing there was more to it, but I guess that's what the movie is for.

  12. 5 out of 5

    Nathan Albright

    It can be a fascinating experience to read a book consisting mostly of artwork from a film that one has not seen and that one may not even like.  For those who enjoy the complex art of film animation and the way that contemporary animated films seek to use similar techniques to live-action cinematography so as to preserve the expectations for visuals that people have when looking at live-action films, this book is definitely instructive.  It demonstrates a desire to blend the sentiments of San F It can be a fascinating experience to read a book consisting mostly of artwork from a film that one has not seen and that one may not even like.  For those who enjoy the complex art of film animation and the way that contemporary animated films seek to use similar techniques to live-action cinematography so as to preserve the expectations for visuals that people have when looking at live-action films, this book is definitely instructive.  It demonstrates a desire to blend the sentiments of San Francisco and Tokyo together, and that is something I find more than a little bit dodgy, not least because I an think of few cities as devoted to the culture of death than those two cities, or two cities I would like less to live in.  To their credit, the makers of the film sought to capture the shadow and light of their imaginary city as well as provide places that offer rustic comfort and even a mansion from someone who looks like a homeless bum, but clearly this film is being made for people who are not me, but rather those who want a San Fran & Tokyo-inspired Marvelesque hero comedy about a loving sibling relationship that is ended by death.  At least I can be sure that this film and this book are being made for somebody, though, even if that somebody is not me. This book is a bit longer than 150 pages and contains three sections.  The book first begins with a preface, foreword, and introduction that allow the filmmakers the chance to talk about their film and how pleased they were with it and to set the stage of the ambitions of the filmmakers in making a superhero movie with heart that is based on an obscure part of the Marvel comic world that nonetheless fits Disney's own approach to friendship.  After that the three parts of the book contain a discussion of the world to Big Hero 6, which shows the way that Tokyo and San Francisco served as points of inspiration for the film, the characters of Big Hero 6, and then a discussion on the animated cinematography techniques that the film used.  After that there is a discussion of the color script, which is itself pretty interesting, if brief, and acknowledgements.  What is particularly notable about these is the way that the book shows how the color palatte of the film reflected the experiences of the main characters and that the film sought to play against type in its characterization, with likely mixed results.

  13. 4 out of 5

    Rubi

    This book was really interesting. It was cool to read where they found the BH6 idea and how the plot and villains changed as the team continued to work. Reading about lighting technology and how the idea for San Fransokyo came to b was so cool. And of course the photography and artwork was amazing! I also loved reading how Baymaxxs design came about and how the creaters wanted Hiro and Tadashi's relationship to read across to the audience. I must say, u pulled it off Disney. I fell in love with This book was really interesting. It was cool to read where they found the BH6 idea and how the plot and villains changed as the team continued to work. Reading about lighting technology and how the idea for San Fransokyo came to b was so cool. And of course the photography and artwork was amazing! I also loved reading how Baymaxxs design came about and how the creaters wanted Hiro and Tadashi's relationship to read across to the audience. I must say, u pulled it off Disney. I fell in love with all the characters 😍 This book is going on my To Buy list haha

  14. 5 out of 5

    Mehmet Mustafa

    I’m a filmmaker that also has interest in animation. I learned from reading the art books to Moana, Coco, Spider-Verse, Last Airbender and Korra and attempting my own animation that animation is HARD to do but damn this book shows just truly how much work goes into animation. The process behind this movie is so cool, this is one of my favourite movies ever and the bts process is amazing. Also the Hyperion Renderer is incredible and I hope to use it some day, hit me up Disney.

  15. 4 out of 5

    Sandra Levander

    A great walk-through of the film process, which mostly focused on the early stages. So interesting to see them combining San Fransisco and Tokyo to make this fictional city, and all the details of the environment and tech. Would have liked to see a little more of the character design, and some of the late stages of the making, but all in all, great layout of the book.

  16. 4 out of 5

    Rin Wu

    Amazing to see what characters would/could have looked like! I’m still not over Tadashi’s death (and the story could’ve been much stronger, I won’t lie - especially with the art of all the other potential villains we could have had) but the art and writing of this book brings me such a happiness to see the thought and effort that went into crafting each character and piece of background art.

  17. 4 out of 5

    Zian B.

    This was a very cute and very colorful art book. I love that the book itself was spilt into 3 sections so we got to learn more in-depth knowledge of the making of the movie as well as the setting and characters. My one critique would be that I wish we got to see more of how the characters looked in the production sketches.

  18. 4 out of 5

    iMan

    Very well done art book. It started with environmental designs and goes into very details. I totally enjoying it and it's kinda book that never get old. Very well done art book. It started with environmental designs and goes into very details. I totally enjoying it and it's kinda book that never get old.

  19. 4 out of 5

    Adriana

    It's a little light on the art side, but there's so much insight into how the elements of that art came to be and all the research that went into it that I'm totally willing to forgive that. It's a little light on the art side, but there's so much insight into how the elements of that art came to be and all the research that went into it that I'm totally willing to forgive that.

  20. 5 out of 5

    Michelle Cristiani

    I guess it goes without saying that a tremendous amount of thought goes into sets and design for animated movies. But to see this amount of thought going into even the most minute of scenery makes me appreciate the medium as well as this particular movie. The developers visited robotic studios, studied architecture and history, and viewed videos of various animals for inspiration on movement. They drew backgrounds and scenes that were only peripheral to the movie, to create an entire world as a I guess it goes without saying that a tremendous amount of thought goes into sets and design for animated movies. But to see this amount of thought going into even the most minute of scenery makes me appreciate the medium as well as this particular movie. The developers visited robotic studios, studied architecture and history, and viewed videos of various animals for inspiration on movement. They drew backgrounds and scenes that were only peripheral to the movie, to create an entire world as a backdrop. They made sure that each and every detail - the stuff most people never even notice they're looking at - was spot on. And on top of that there were the lighting and framing and staging problems that movies have even if there is no animation. I was especially impressed to read small facts such as their filming above Hiro's eye level for the first part of the film, only to lower that level as he grows up so that the viewers feel they've grown with him. It's subtle as to be unnoticeable, but brilliant all the same. Again, I'm sure this is done for every animated movie - surely for live-action films. But to see it all in one book, with gorgeous photos and illustrations, was breathtaking. I enjoyed this movie and was entertained, but I never had looked on it as a piece of art. Now, I feel a new respect for the entire genre.

  21. 5 out of 5

    Nadiah Nordin

    I fell in love with Big Hero 6 when I watched the trailers for it quite some time ago. The animation in it was outstanding and a feat of engineering as well as art. I've seen some of the concept art going around Tumblr but thought that I wanted it for myself. You can really see the process of blending San Francisco and Tokyo to make the whimsical city in the movie, and the seamless culture meshing of Japan and the United States with the setting and the characters. One tiny little thing I liked i I fell in love with Big Hero 6 when I watched the trailers for it quite some time ago. The animation in it was outstanding and a feat of engineering as well as art. I've seen some of the concept art going around Tumblr but thought that I wanted it for myself. You can really see the process of blending San Francisco and Tokyo to make the whimsical city in the movie, and the seamless culture meshing of Japan and the United States with the setting and the characters. One tiny little thing I liked in particular was the concept art of products seen in the movie, one of which was the product design of a coffee package - it was labeled "kōhi" (the Japanese word for coffee) and that was something I found super cute. Enough rambling. If you haven't seen the movie, go and catch it; if you love the movie (as I do), go and get this art book. It's worth the 40 bucks.

  22. 5 out of 5

    Craig Mandeville

    I was given the book for Christmas, but waited until I had seen the film before I opened it. I was glad I did. The movie was great fun with lots of heart, and the book is a typical exploration of the creation process. The most interesting section n the book focused on the research for lighting the film to ensure it had the same light as the real San Francisco. The alternative character designs were also fun to look at. If you like this sort of book, then you will find this one to be worth your t I was given the book for Christmas, but waited until I had seen the film before I opened it. I was glad I did. The movie was great fun with lots of heart, and the book is a typical exploration of the creation process. The most interesting section n the book focused on the research for lighting the film to ensure it had the same light as the real San Francisco. The alternative character designs were also fun to look at. If you like this sort of book, then you will find this one to be worth your time.

  23. 4 out of 5

    Lightlybow

    This book is great! It gives a lot of insight into the creation of Big Hero 6 and the thought that went behind the characters and environments. I love seeing the work of Jin Kim and Shiyoon Kim in the character sections. There are a few storyboards, but not enough to suit my taste. Nonetheless, I appreciated what they included and loved the fact that they attributed certain ideas and design strategies to specific artists in the actual body text of the book, rather than just putting their names in This book is great! It gives a lot of insight into the creation of Big Hero 6 and the thought that went behind the characters and environments. I love seeing the work of Jin Kim and Shiyoon Kim in the character sections. There are a few storyboards, but not enough to suit my taste. Nonetheless, I appreciated what they included and loved the fact that they attributed certain ideas and design strategies to specific artists in the actual body text of the book, rather than just putting their names in small print beside their work.

  24. 4 out of 5

    Jimmy

    A lovable book of art for fans of the Disney movie Big Hero 6. I picked this book up after watching the movie, which I loved due to the beautiful art work, the character designs, and the detailed and vast sets. The book offered glimpses into the the thought processes that went behind the creative minds at Disney as they worked to create a great piece of work. If you like reading about the art direction behind movies like Big Hero 6, then I would definitely recommend this one.

  25. 4 out of 5

    Jen Pritchard

    I really love the Sanfransokyo setting of Big Hero 6 and this book contains some nice artwork and snippets of text that explains some of the ideas behind it. Hiro's home is too cool! I wouldn't mind living there at all!! As always, I prefer the graphite and pencil drawings to computer art. Though there are some nice digital drawings of the characters in here and also the pet cat. The pages about Bayomax are an interesting read. I think everyone should have a robot healthcare worker/friend. I really love the Sanfransokyo setting of Big Hero 6 and this book contains some nice artwork and snippets of text that explains some of the ideas behind it. Hiro's home is too cool! I wouldn't mind living there at all!! As always, I prefer the graphite and pencil drawings to computer art. Though there are some nice digital drawings of the characters in here and also the pet cat. The pages about Bayomax are an interesting read. I think everyone should have a robot healthcare worker/friend.

  26. 4 out of 5

    Ian

    Sad. All these talented artists spent so much time creating action figures that they forgot to create a story for 'em. This was obviously the problem with the film, but wow, even the concept art is insubstantial. This project never had a chance. Insights like, "We like to push the envelope, so for example, Fred looks like a burnout, but he's actually wealthy," make this read all the more heart-breaking. Sad. All these talented artists spent so much time creating action figures that they forgot to create a story for 'em. This was obviously the problem with the film, but wow, even the concept art is insubstantial. This project never had a chance. Insights like, "We like to push the envelope, so for example, Fred looks like a burnout, but he's actually wealthy," make this read all the more heart-breaking.

  27. 5 out of 5

    Alexander Shay

    I admit I didn't read most of the words... It's called 'the art of', so I honestly get these books for the pictures. This book was very good because it had more art than words, which not all artbooks do. You get the background to the character appearances, the buildings, even San Fran Sokyo itself. I admit I didn't read most of the words... It's called 'the art of', so I honestly get these books for the pictures. This book was very good because it had more art than words, which not all artbooks do. You get the background to the character appearances, the buildings, even San Fran Sokyo itself.

  28. 4 out of 5

    Kevin

    Unlike most "Art of..." books, this one didn't just tell you how the styles if artwork were chosen, but why. It went into fairly good detail about lighting and cinematography and character design, to the point that I think it could act as a "How to" for designing your own characters in the Big Hero 6 world. Unlike most "Art of..." books, this one didn't just tell you how the styles if artwork were chosen, but why. It went into fairly good detail about lighting and cinematography and character design, to the point that I think it could act as a "How to" for designing your own characters in the Big Hero 6 world.

  29. 5 out of 5

    Kelly K

    I love this film and loved learning about all of the hard work that was put into making it. I especially loved that the movements of Baymax is based off movements of baby penguins. They said toddler movements just made Baymax look drunk. XD

  30. 4 out of 5

    Diz

    A beautiful art book for fans of the movie Big Hero 6. It's particularly interesting to see how the character designs changed throughout the process of creating the movie. Text light and picture heavy, so you get a lot of art to look at. A beautiful art book for fans of the movie Big Hero 6. It's particularly interesting to see how the character designs changed throughout the process of creating the movie. Text light and picture heavy, so you get a lot of art to look at.

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