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Heroes of Horror

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The essential handbook integrating fear and horror into Dungeons & Dragons® play. Heroes of Horror provides everything players and Dungeon Masters need to play and run a horror-oriented campaign or integrate elements of creepiness & tension into their existing campaigns. Players can develop heroes or anti-heroes using new feats, new spells, new base classes and prestige cl The essential handbook integrating fear and horror into Dungeons & Dragons® play. Heroes of Horror provides everything players and Dungeon Masters need to play and run a horror-oriented campaign or integrate elements of creepiness & tension into their existing campaigns. Players can develop heroes or anti-heroes using new feats, new spells, new base classes and prestige classes, and new magic items. The book presents new mechanics for different types of horror, including rules for dread and tainted characters, as well as plenty of new horrific monsters and adventure seeds. Different types and genres of horror are discussed in detail.


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The essential handbook integrating fear and horror into Dungeons & Dragons® play. Heroes of Horror provides everything players and Dungeon Masters need to play and run a horror-oriented campaign or integrate elements of creepiness & tension into their existing campaigns. Players can develop heroes or anti-heroes using new feats, new spells, new base classes and prestige cl The essential handbook integrating fear and horror into Dungeons & Dragons® play. Heroes of Horror provides everything players and Dungeon Masters need to play and run a horror-oriented campaign or integrate elements of creepiness & tension into their existing campaigns. Players can develop heroes or anti-heroes using new feats, new spells, new base classes and prestige classes, and new magic items. The book presents new mechanics for different types of horror, including rules for dread and tainted characters, as well as plenty of new horrific monsters and adventure seeds. Different types and genres of horror are discussed in detail.

30 review for Heroes of Horror

  1. 5 out of 5

    Juho Pohjalainen

    More edgy and juvenile than genuinely scary.

  2. 4 out of 5

    David

    A pretty decent supplement. It highlights the concepts of what makes horror interesting and alluring, and how to make it fun. But it doesn't seem to go quite deep enough, as what it seems to offer is make analogies to old and modern media sources. So if you liked horror enough to get this supplement, chances are, you already know what makes horror tick. The sourcebook introduces a new taint mechanic and variant rules regarding fear. The new mechanic basically makes "taint" an actual thing to be t A pretty decent supplement. It highlights the concepts of what makes horror interesting and alluring, and how to make it fun. But it doesn't seem to go quite deep enough, as what it seems to offer is make analogies to old and modern media sources. So if you liked horror enough to get this supplement, chances are, you already know what makes horror tick. The sourcebook introduces a new taint mechanic and variant rules regarding fear. The new mechanic basically makes "taint" an actual thing to be tracked, thus something tangible to put pressure on the players. It also introduces two new core classes and several prestige classes that relate to the ideas in the sourcebook. I only found them mildly interesting. The new core archivist felt odd with its use of divine magic and the core dread necromancer felt unnecessary. I did find the new spells, items, and creatures to be very interesting. Other than these, there's a new demigod, a small section on dreams, and a smattering of sample adventures.

  3. 4 out of 5

    'Nathan Burgoine

    Not the greatest of the D&D supplements, this book does have a few good ideas in it, but the mechanics of terror and taint leave something to be desired - I prefer role-playing fear (and have players strong enough to do so) - and taint seemed like something that needed to be campaign-specific to work; if it was dropped into a setting already in play, it would seem sudden and strange. I did like the new classes, however - especially the Archivist! Not the greatest of the D&D supplements, this book does have a few good ideas in it, but the mechanics of terror and taint leave something to be desired - I prefer role-playing fear (and have players strong enough to do so) - and taint seemed like something that needed to be campaign-specific to work; if it was dropped into a setting already in play, it would seem sudden and strange. I did like the new classes, however - especially the Archivist!

  4. 5 out of 5

    Scott Andrews

  5. 4 out of 5

    Anthony Hinde

  6. 5 out of 5

    Curtis Hay

  7. 5 out of 5

    Hayden Olsen

  8. 5 out of 5

    Jason Rhune

  9. 4 out of 5

    Ignacio

  10. 5 out of 5

    Sean

  11. 4 out of 5

    Clackamas

  12. 5 out of 5

    Cooper Summers

  13. 5 out of 5

    Tony Sims-Novis

  14. 4 out of 5

    Hazel Phoenix

  15. 5 out of 5

    Γιώργος Λαγκώνας

  16. 4 out of 5

    Michael Kieffer

  17. 5 out of 5

    Jason

  18. 5 out of 5

    Tom Regan

  19. 4 out of 5

    Michael Wellman

  20. 5 out of 5

    Alexander

  21. 5 out of 5

    Zach

  22. 5 out of 5

    Gite Mivelej

  23. 5 out of 5

    Batjutsu

  24. 5 out of 5

    Marissa

  25. 4 out of 5

    Richard

  26. 4 out of 5

    Petrikovy

  27. 4 out of 5

    Juddson Ivines

  28. 4 out of 5

    Dragonwhispers2u

  29. 5 out of 5

    Lucreţiu Calotă

  30. 4 out of 5

    Kenneth Underwood

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